Rerolling Knights is a 2D Auto Battler, with gameplay inspired by Super Auto Pets and visuals inspired by Patapon. Purchase, position, and evolve your units to create an unstoppable army, besting the competition. Enemy armies you encounter are other armies built by other players in real-time! Get to 10 wins without dying and boast your victory amongst your friends.

Google Play Storehttps://play.google.com/store/apps/details?id=com.RnDsNuts.RerollingKnights

Join the Discord: https://discord.gg/CumHgcwXBz

Twitterhttps://twitter.com/RerollingKnight

Feedback:  https://forms.gle/zyZCYRGVNe6Nb7vPA  

Gameplay Help:

  • Start every turn with 10 Gold.
  • Units and Gear cost 3 Gold, you can reroll your shops for 1 Gold.
  • You can also Freeze your shop to prevent it from refreshing next shop phase.
  • To sell a unit, drag it over the units for sale. Units sell for 1 Gold.
  • The front 5 units are the only ones that go into combat. The back 3 units are your "barracks". You can swap army and reserve units freely while in the shop.
  • 10 wins will beat the game. You lose 2 health for losing a round, except the first round where you only lose 1 health. Ties give you no wins or health lost.


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Development log

Comments

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Viewing most recent comments 1 to 40 of 114Next pageLast page

Hey everyone,

Thanks for still playing if you're reading this! We're gonna start developing on the game casually again for a little bit! Sorry for the 6 month break, I was trying to get a job!

See the teaser on our twitter here:

https://twitter.com/RerollingKnight/status/1558161026587181058?s=20&t=Y76L6BgAb6...

(+1)

I have a suggestion for a max level cleric; maybe like once every 2 battles, there's a 50% (or 25%) chance that the cleric revives a random teammate.

(+2)

I finally pushed the new update with the Alien changes, sorry for the delay! It's up now on WebGL and soon to be on mobile.

For clarity some health stuff was going on with me, and @DayMan's real job also picked up, so time was a big issue. Also needed a break from working so hard to get this game together in pretty much a month and a half.


We're going to try to have accounts and everything set up for our next big update (so you wont lose data when we make updates) and have team naming and things to add more personalization. After that I want to get a handful of more units in and an unlock system before we make an official release on steam (which will still be free) Thanks for still playing and enjoying the game! We've stayed around 100 plays a day which is crazy! The support is unreal and we cannot thank you enough

(+1)

Your game is really cool. Have played so many time.

Glad you like it!

(1 edit)

I just see the astronaut is actually bugged, he dont copy the lowest, he copy the most op guy. Some exploit with timetraveller ^^

Hey! I've been playing this game for a while, and I have a few suggestions...

1. Maybe add some sort of summoner? Maybe something that spawns something else when it dies.

2. Please debuff Astronaut Path and Monster. Seriously.

3. I think a campaign would be beautiful. Maybe starting out with one or two hero slots and then over time you can hire more heroes, etc. Another thing to come along with this would be boss battles - could be very interesting, especially for an Auto-Battler.

(+1)

Hey, cool game, very well done.

My suggestion is to also add an option to play every game mode in shop mode instead of reroll mode where you just can buy all lvl 1 units and all itmes for different prices in a shop and reroll won't be an option. In this mode the game would be more tactical and non dependant on luck with the rerolled set of items and units. Would like to play this :)

Greetings.

(1 edit) (+1)

Probably one of my better builds, used Banker for more cash each round, used Poisoner to weaken most units, Necromancer would attack and gain health from the back without being harmed (hopefully) the Card Master is really just a filler, Tamborinist allows the Necromancer to gain +2/+7 each attack instead of just +0/+5, and Donkeys would just strengthen all units from failure. overall I think I could have done better, upgrading my Poisoner into a Monster would have definitely helped, maybe swapping the Card Master and the Tamborinist and then using a Sniper instead of a Card Master could have helped, but I did pretty good this run.

(1 edit) (+1)

Made another good build, Mush Knight in front to dampen enemies' attacks, A Shield? to dampen the damage Mush Knight takes, Banker obviously for more cash each round, Longbow Man to damage enemies from afar, Tamborinist to increase Mush Knight and Longbow Man's health and attack. Once again, overall good build but could use some tweaks, like maybe using some Healers, or Donkeys / Wheat Farmers to help buff each round.

Edit: I'd like to make a comment about how my Mush Knight got to -1 health, but in the same turn, my Tamborinist revived it to 1 health, but it still died, I don't know if this is intentional, but I just wanted to comment on it because if it isn't intentional, it needs a fix.

(2 edits) (+1)

On 30 runs in gauntlet, have won 7 times.
My fav team is : 3xJoker(range5), 1xMeteorWarlock, 1xOgre.
Bard(+4strenght for all/turn) and Forge(+15random strenght) on bench.

Joker are powerful vs astroshit.

(Sorry for my english)

(1 edit) (+1)

making PDF on google sheets of the unit pedia, if anyone wants to help the document allows anyone with the link to comment and suggest, so you could comment units, their stats, what they are good with and anything else.

https://docs.google.com/spreadsheets/d/e/2PACX-1vSIvnjVCazfh-NwfJrZrs0d_wAzANQQ-...

Edit: just realized that is the view only version, here is the editable version:

https://docs.google.com/spreadsheets/d/1Ktw-hDbwYknZx8zNuv-st8jqwpd32e9OZWkv3-Um...

https://docs.google.com/spreadsheets/d/1b5DbnsFeXgtlbQndqiFeLaxsDbtQIH2jkXDI3P06...

this contains all units (no astronaut (yet))

revamped your sheet https://docs.google.com/spreadsheets/d/1qVq45g1oXFSOPmRfuN1x1pU35FBXnIJMBXtXdMte...

(1 edit)

3 Sword Style floating text is showing +1/0 or +0/1 for each empty slot when it gains stats, instead of the 3/0,0/3.  It appears it is actually gaining the correct amount, just displaying the bonus wrong.  Also the astronaut line sorta makes the final assassin irrelevant, the assassin kills 1 unit and dies, where as the astronauts effectively remove a unit and gets a ton of stats that you didn't have to invest anything in.

(+2)

Good catch on the numbers not displaying correctly.

And the astronaut line is being reworked in the next update to not be as strong!

gauntlet is fun if you just pretend astronaut doesnt exist and when it comes you know that alien is going to ruin your entire run. Seriously i cant win gauntlet because of this stupid alien unit just ruining my good units. Solo builds are non existent and balanced teams isnt even enough to counter aliens because they'll always have backup units. And i'm refusing to use astronaut.

the counter for alien right now is tamborinist since it can buff your units in battle but still even if you do that anything that targets the back line is bad for your team

pure strength and endurance failed. i am upset

one salty monster can ruin your team. :/

everyone seems like they overlook a unit that is immune to ogres, shadows, and piercers it is the aoe buffer the bard. Think About It You Can Buff All Of Your Units In Health To Survive A Ogre Attack, A Shadow Attack, And A Piercer Attack

(1 edit) (+2)

i "beat" gauntlet it was ez since only two people were online

Edit: I Got A "Flawless Run" On Gaunlet


Gonna say it. Hate the new astronaut.

ye he is the only tier 2 that you dont want to get early game since no matter what you do it is bad

early alien: will give 5/5 to a unit (most teams in the early rounds are weak so you are buffing them)

early spaceman: it will debuff its self since all unit you buy early game will have weaker stats than the spaceman

Yeah, gonna be reworking it this weekend

What do you hate about it?

(1 edit)

The left path is just so broken against my type of build. Im kinda just screwed if it took the single only unit im buffing and replaced it with crap stats. Even if I have an even balanced team that just 1 out 5 member just gone and usually i only buff 3 while they'll likely have other backups if the astronaut swaps with one of my weak units. I feel like the left path can be balance with copy instead of swap. The right path is fine i just dont like going against left path.

(+3)

Finish the gauntlet! Really nice game.

(+2)

This team worked much better than I expected it to

(+1)

yooo this strat is op


How do you freeze? I've tried to drag the rage leaf to the freeze button, press freeze then try to press the thing I want frozen, but It won't work.

(+2)

That's not how the freeze function works you just click on it to save the current shop items in place so that they don't get rotated out in the next round.

(+5)

New update coming soon. We're  a bit delayed due to technical issues and a bit delayed cause we needed a break!


It will have a new (longer) mode that everyone has been asking about!

(+1)

cool can you fix this bug when ever i start a new run sometimes i get a fight with 5 10/10 Units This Happens On The FIRST Turn Where You Can Only Get 3 Units


(+2)

Awesome game, I think it would be cool to add an endless mode to test comps to the limit

(+2)

eh they are planning on that maybe idk what update that will be added

(1 edit) (+1)

The monster is super op

ye there is also a lot of others that are op

had an idea for knife thrower to work since it is currently not used that much

it is good to destroy the front line unit so put it on the front and put your best unit behind it also add some range behind if you want to

Tier List For Tier 3 Units

Ranks (using numbers):

10/10 The Best

to

-68/10 Reserved for knife thrower

Big Backpack 7/10

A Good Self Scaling Unit

Time Traveller 8/10

Can Get A Pizza And Magic Hat + Shield Stack

Overprepped & Rat Man 9/10

Good Pair With Couponer or The Donkeys (if they work right now they don't)

Longer Bow Man 9/10

Giving This One Damage Counts As Two

Sniper 6/10

good until you lose ur entire team

Long Crossbowman 10/10

if you pair this with reverser you can kill the enemy's team strongest unit or tank (not stolen from the rerolling knights twiter account)

Akimbo 0/10

Piercer does better

Tamborinist 6/10

would've given this a 4/10 if i didn't lose to a team with it

Marching Band & Soul Musician 7/10

aoe stuff is normally good

Rock Star 6/10

now give +2 +2 instead of +3 +3 fair enough

Part 2.4/3

(+3)

Finished the unit-pedia :D

(+1)
I literally oneshot entire teams. Manage to stall on 2 trophies somehow and it helped me buff this beast.
(+2)

Lol this is the characters from the game patapon

(+1)

Good fun!

(+1)

the circus won

(1 edit) (+2)

Really easy to win in my opinion and this is coming from a guy who can't barely get 9 wins in super auto pets. I think you should add a expert bot difficulty or a player ranked mode

(1 edit)

ye i agree but you can make it harder by picking the worst units in the unit selection screen

I make it harder by trying to complete the unit-pedia

i made it harder by adding all units in the unit selection and restricted myself from using some units

(+1)

When Luck

(+1)

pack gang

(+1)

ideas for any updates

-Achievements (ex. win without tier 3 units, win with only one type of unit, complete all of a units evolution tree, etc.)

-Accounts And Usernames? (funi army names go brrrrrrrr)

-Story Mode (very different from player armies)

-rare unit (rare unit)

(+2)(-1)

Tier List For The Tier 2 Units

Warning: This List Is Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy Long And Boring So You Might Misread Something

This Tier List Will Contain All Units And There Tiers (thanks to @flowG for the spreed sheet from the discord)

Ranks:

S Tier = Is OP

A Tier = Is 75% OP?

B Tier = Is Good

C Tier = Is Decent

D Tier = Is Less Decent

F Tier = Bad

Z Tier = Reserved For The Worst Of The Worst (no spoilers)

Tier 2 Tier List (the ones you get for combining tier 1 units (the ones from the shop) :

Hiker = B Tier

its a good gear scaling unit

Hoarder = D Tier

its just a buy 1 get 1 coupon but the get part is random

Long Bow Man = C Tier

people say range is good since it has protection against front line units but range 5 some of them say it bad

Crossbow Man = B Tier

like javilener but better since it doesn't need the front unit to faint

Drummer = B Tier

B A S S (aoe attack giver)

Musician = B Tier

aoe health giver

Healer = C Tier

you might want frontline units to get health since they will soak a lotta dam age

Scholar = B Tier

i dont buy gear until like turn 13? so this would be a A Tier if it would stop buffing itself or other buffing units in the barracks (pls im losing)

Donkey = D Tier

i wouldve put this on b tier if it worked with overprepped, ratman, and hoarder

Wheat Farmer = A Tier (It's S Tier For Me Since I Lose A Lot lol)

you might get a lot of buffs or not the maximum possible buffs are 6

Card Thrower = B Tier

this unit depends where you place it and it will deal half of its damage to the unit (ex. in the thrid slot it will deal half of its damage on the thrid emney unit) so just get an army of these and give them 200 attack each and they will deal 100 damage to each unit

The Fool = C Tier

on enemy's team: lolol i will put youre long bow man on front and then i will destroy ur team

on my team: i will switch the 4th unit with the 5th unit (both of them are the same unit)

Javilener = C Tier

Crossbow Man Is Better lol

Hoplite = A Tier

me when pierce:

Fire Mage = S Tier

its tier 3 paths are gud and it itself is goood

Entropy Mage = S Tier

Health Time

Shop Keep = F Tier

I Have Two Ways Of Reworking This Unit

1. Gives Each Unit A Random Gear Depending On Your Current Max Tier Of Gear

2.  Gives 1 Extra Gold

Banker = S Tier

MONEY MONEY MONEY MONEY 

One Man Army = B Tier

lonely :(

Round Warrior = B Tier

has a friend healer

Assassin = A Tier

back line unit go bye bye

Poisoner = B Tier

Ranged Units Go Bye Bye

Blacksmith = B Tier

wouldve given S Tier if it would stop giving tack you buffing units and self

Berserker = D Tier

not gud enough

Shield Knight = A Tier

Defense Time

Part 2/3 Done (Part 3/3 Will Come Soon)

(+1)

Has anyone won using Overprepped? He's just too weak

yes with couponer it is possible but donkey doesn't work with it :(

It's hard to get both couponer and overprepped. Have you actually tried it?

yes plus a banker

*yet 馃憖

(-1)

solo team buffing still works? 

Pros:

Unaffected By The Fool, The Reverser, And The Jester

If You Picked The Right Unit You Can Win

S T A T S

Cons:

Might Lose Mid Game

Picture:


(+1)

I'd say Solo Buffing works better with the Ogre or Sprinkler, as the Monster lacks the reliability to handle full teams especially when you first get it

(+1)

of course i know ogre or sprinkler it better why do you think i have 1 hp left 

(+2)

misclick gang


(-2)

Tier List Time

Warning: This List Is Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy Long And Boring So You Might Misread Something

This Tier List Will Contain All Units And There Tiers (thanks to @flowG for the spreed sheet from the discord)

S Tier = Is OP

A Tier = Is 75% OP?

B Tier = Is Good

C Tier = Is Decent

D Tier = Is Less Decent

F Tier = Bad

Z Tier = Reserved For The Worst Of The Worst (no spoilers)

Base Unit Tier List (the ones from the shop)

Adventurer = B Tier

This Unit's Left Path Is Focused On Gear Scaling While The Right Path Is Focused On Gear But The Base Unit Is Good Since It Could Be Either A 2/4 A 3/2 Or A 4/4

Archer = C Tier

Base Unit Is Decent And All Of This Units Paths Are All About R A N G E

Bard = C Tier

Base Unit Gives +1 Health To All Newly Bought Units But Its Evolution Has Nothing To Do With The Base Line Unit Instead It Just An AoE Buffing Unit

Cleric = B Tier

H E A L T H G I V E R

Farmer = B Tier

I Would've Given This Unit S Tier But Some Of You Guys Are Good At Unit Picking

Jester = B Tier

card

Lancer = C Tier

Left Path Is Team Destroyer Right Path Is Reverse Rogue

Mage = A Tier

M A G I C

Money Bags = B Tier

Left Path Is About Making More Money Right Path Is About Saving Money Base Unit Is Sell

Recruit = B Tier

Left Path Is Lonely Right Path Is Reverse Cleric Base Unit Is Same As Right Path

Rouge = B Tier

A N G E R

Smith = C Tier

The Attack Giver

Warrior = C Tier

Left Path Is More Offensive Right Path Is More Defensive Base Unit Does Nothing

This Is Part 1 Out Of 3 So Wait Next Time For Part 2 Where I Rank The Second Paths (sorry for putting you on a cliffhanger lol)

Knife Thrower is too weak, it should not have the disadvantage of taking 1000 damage.

i disagree since people will just buff the health more and more since its like a better berserker and that will be an unfair meta build

It's a single attack, so even if it has high health, it won't be that strong

? i thought you said to remove the disadvantage of taking 1000 damage if it was removed and it has high health to almost survive any attack then it could delete all teams (as well of many other tier 3 units but that's besides the point)

What I'm saying is that even if the disadvantage is removed from Knife Thrower, it will not be overpowered

... wut? It does 1000 extra damage and then dies you are basically saying to remove the part where the unit dies

so if it can survive after having a 100% destroying without dying it can do it again so if he doesn't die (meaning he has high health) it will be so good that some armies on the player armies will have an high hp knife thrower basically almost removing the casual players

(+1)

i will need all (most is ok) of the units tier 1 to 3 (flow chart is good) but you dont have to do it

https://docs.google.com/spreadsheets/d/1b5DbnsFeXgtlbQndqiFeLaxsDbtQIH2jkXDI3P06... someone posted this in the discord

nice thanks

(+1)

Will there eventually be a PC downloadable release so there won't be unitpedia  and history loss? Or is that currently todo later and the fix will encompass the web version too? (Although I don't like relying on cookies either, but I don't know how itch.io games save online progress so the data may not be as volatile as I think)

(+1)

Ideally, both! We're aiming to have a Windows downloadable version, as well as Accounts to prevent the Unitpedia being wiped in a future update!

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