Really easy to win in my opinion and this is coming from a guy who can't barely get 9 wins in super auto pets. I think you should add a expert bot difficulty or a player ranked mode
Warning: This List Is Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy Long And Boring So You Might Misread Something
This Tier List Will Contain All Units And There Tiers (thanks to @flowG for the spreed sheet from the discord)
Ranks:
S Tier = Is OP
A Tier = Is 75% OP?
B Tier = Is Good
C Tier = Is Decent
D Tier = Is Less Decent
F Tier = Bad
Z Tier = Reserved For The Worst Of The Worst (no spoilers)
Tier 2 Tier List (the ones you get for combining tier 1 units (the ones from the shop) :
Hiker = B Tier
its a good gear scaling unit
Hoarder = D Tier
its just a buy 1 get 1 coupon but the get part is random
Long Bow Man = C Tier
people say range is good since it has protection against front line units but range 5 some of them say it bad
Crossbow Man = B Tier
like javilener but better since it doesn't need the front unit to faint
Drummer = B Tier
B A S S (aoe attack giver)
Musician = B Tier
aoe health giver
Healer = C Tier
you might want frontline units to get health since they will soak a lotta dam age
Scholar = B Tier
i dont buy gear until like turn 13? so this would be a A Tier if it would stop buffing itself or other buffing units in the barracks (pls im losing)
Donkey = D Tier
i wouldve put this on b tier if it worked with overprepped, ratman, and hoarder
Wheat Farmer = A Tier (It's S Tier For Me Since I Lose A Lot lol)
you might get a lot of buffs or not the maximum possible buffs are 6
Card Thrower = B Tier
this unit depends where you place it and it will deal half of its damage to the unit (ex. in the thrid slot it will deal half of its damage on the thrid emney unit) so just get an army of these and give them 200 attack each and they will deal 100 damage to each unit
The Fool = C Tier
on enemy's team: lolol i will put youre long bow man on front and then i will destroy ur team
on my team: i will switch the 4th unit with the 5th unit (both of them are the same unit)
Javilener = C Tier
Crossbow Man Is Better lol
Hoplite = A Tier
me when pierce:
Fire Mage = S Tier
its tier 3 paths are gud and it itself is goood
Entropy Mage = S Tier
Health Time
Shop Keep = F Tier
I Have Two Ways Of Reworking This Unit
1. Gives Each Unit A Random Gear Depending On Your Current Max Tier Of Gear
2. Gives 1 Extra Gold
Banker = S Tier
MONEY MONEY MONEY MONEY
One Man Army = B Tier
lonely :(
Round Warrior = B Tier
has a friend healer
Assassin = A Tier
back line unit go bye bye
Poisoner = B Tier
Ranged Units Go Bye Bye
Blacksmith = B Tier
wouldve given S Tier if it would stop giving tack you buffing units and self
I'd say Solo Buffing works better with the Ogre or Sprinkler, as the Monster lacks the reliability to handle full teams especially when you first get it
Warning: This List Is Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy Long And Boring So You Might Misread Something
This Tier List Will Contain All Units And There Tiers (thanks to @flowG for the spreed sheet from the discord)
S Tier = Is OP
A Tier = Is 75% OP?
B Tier = Is Good
C Tier = Is Decent
D Tier = Is Less Decent
F Tier = Bad
Z Tier = Reserved For The Worst Of The Worst (no spoilers)
Base Unit Tier List (the ones from the shop)
Adventurer = B Tier
This Unit's Left Path Is Focused On Gear Scaling While The Right Path Is Focused On Gear But The Base Unit Is Good Since It Could Be Either A 2/4 A 3/2 Or A 4/4
Archer = C Tier
Base Unit Is Decent And All Of This Units Paths Are All About R A N G E
Bard = C Tier
Base Unit Gives +1 Health To All Newly Bought Units But Its Evolution Has Nothing To Do With The Base Line Unit Instead It Just An AoE Buffing Unit
Cleric = B Tier
H E A L T H G I V E R
Farmer = B Tier
I Would've Given This Unit S Tier But Some Of You Guys Are Good At Unit Picking
Jester = B Tier
card
Lancer = C Tier
Left Path Is Team Destroyer Right Path Is Reverse Rogue
Mage = A Tier
M A G I C
Money Bags = B Tier
Left Path Is About Making More Money Right Path Is About Saving Money Base Unit Is Sell
Recruit = B Tier
Left Path Is Lonely Right Path Is Reverse Cleric Base Unit Is Same As Right Path
Rouge = B Tier
A N G E R
Smith = C Tier
The Attack Giver
Warrior = C Tier
Left Path Is More Offensive Right Path Is More Defensive Base Unit Does Nothing
This Is Part 1 Out Of 3 So Wait Next Time For Part 2 Where I Rank The Second Paths (sorry for putting you on a cliffhanger lol)
? i thought you said to remove the disadvantage of taking 1000 damage if it was removed and it has high health to almost survive any attack then it could delete all teams (as well of many other tier 3 units but that's besides the point)
... wut? It does 1000 extra damage and then dies you are basically saying to remove the part where the unit dies
so if it can survive after having a 100% destroying without dying it can do it again so if he doesn't die (meaning he has high health) it will be so good that some armies on the player armies will have an high hp knife thrower basically almost removing the casual players
Will there eventually be a PC downloadable release so there won't be unitpedia and history loss? Or is that currently todo later and the fix will encompass the web version too? (Although I don't like relying on cookies either, but I don't know how itch.io games save online progress so the data may not be as volatile as I think)
Thanks for everyone that found the bugs in the v0.3, we really appreciate all of your feedback! Here's the things that the hotfix has fixed:
-Enemy Card Throwers hitting their own team -Being able to combine Tier 3 Units -The Unit Selection exploit -Card thrower's description was missing a period, and Ogre's has an extra "for"
In addition, we are wiping the current database of armies since some of you gamers beat the game using glitched armies. So for the first few times you play, you may be seeing the same enemy team over and over again, but this will be fixed with time. Thanks again for all of the feedback!
And, because I feel really motivated at the moment here's Balance Commentary part 3. Please excuse any negativity, since I'm mostly mentioning the weaker units. The game won't be any less awesome because of them. So I hope everyone gets to enjoy post 3, featuring:
Assassin - This unit is almost too good. It completely circumvents the frontline AND hits 2 units. The only downside is when it dies, and the enemy backline doesn't. And maybe its low base HP.
Verdict: one of the top units in the game. IF you want to nerf it, maybe give it the Knife Thrower's ability instead.
Poisoner - Another top unit in my opinion. It cleans up the backline squishies safely from the 2nd row. It also doesn't need attack buffs.
Verdict: another top unit. IF you want to nerf it, either reduce its range (that's less of a nerf than it sounds like, I play it in the 1st row a lot) or make it simply hit everyone for 2, without attacking normally.
Monster - Some people say that it's S-tier, I personally think that it's mostly fine. The attack is halved and the targets are random. Other units are somewhat more reliable.
Verdict: I think it's okay, but as a nerf reducing the amount of attacks to 4 is an easy option without a massive impact.
Shadow - An incredibly strong unit. Most of the time, it will oneshot the 3 units in the back. Makes for an amazing carry, more so because the Assassin is similarly amazing.
Verdict: nerfing this directly is really hard. A rework would be a better idea. I'd simply rework the Assassin to be weaker, leaving the Shadow nerfed as a result.
Knife Thrower - On paper, this unit isn't even that bad. You likely kill a Tier3 tank unit and the Knife Thrower needs no investments. In practice, the Assassin is just so much better. Why would you leave the Assassins unbuffed? Either you buff the Assassins and then downgrade them, or you're gathering terribly weak Tier2 units and die before you get the Knife Thrower.
Short Verdict: bad unit, needs rework
Long Verdict: one buff would be to remove the damage to itself, and reduce the bonus damage to say 50 or 100. I'd also swap it with the Monster, since the Monster is a unit that wants buff, just like the Assassin. Meanwhile the Knife Thrower is a unit that DOESN'T want buffs, just like the Poisoner.
There's also another option: this unit is meant to be a counter against strong frontliners. It's whack to gather a counter that's a Tier3 unit, and would have a better find in a Tier2 unit. So one option would be to switch it with the Assassin, or even give it its own unit branch. As a Tier1 unit, it might deal 10 damage to the target and itself. As a Tier2 unit, it might deal an additional 50 damage to the target and itself. Maybe there's a Tier2 variant that deals an extra 20 to the target, but not itself. There's a lot of things that can happen here.
Living Weapon - This unit is a lot weaker than the Armory. At the point where you get it, the front unit likely already has a lot of attack. I'd much rather spread my attack out a bit more, especially with ranged units the frontline profits from that anyway.
Verdict: there's a niche for this, the buff value should probably be the same as the Armory's though.
Weapon Limbs - This unit doesn't suffer the drawbacks of Living Weapon, because it triggers when shopping. That means that you can reposition your units to specifically get the buff on the target you want.
Verdict: don't think this is like the Living Weapon. This one needs to gain less stats the the Furnace. I repeat: do not buff.
Berserker - You get +8 stats once. That should tell you how bad this unit is.
Verdict: must be buffed. For example, it could temporarily gain +8 attack each time it attacks. Or it could gain +3 attack each round.
Shield Knight - To be better than the Berserker, this unit must be hit 9 times. It's just as bad.
Verdict: must be buffed. For example, it could be immune during the first round of combat, or it could prevent attacks against the backline, taking the damage in their stead.
A Shield? - This unit is hard to rate. It counters certain units in the game, but overall I don't think it's too good. One of the issues is that it's both a front and backline unit (you want it in the backline, to grant its buff as long as possible, but you probably buffed the Shield Knights with lots of HP). This would be a great unit if you know what you'll be fighting against, but so far I consider it bad.
Verdict: must be buffed. I like the "invulnerable during the 1st round" idea here as well. Maybe it could extend it to the entire army. Similar with the taking damage in their stead thing. I think the issue is that most backline targeting units (other than the Fire Mage) just oneshot their targets, and 5 less damage won't help.
Tower Knight - This is the HP equivalent to attacking 2 enemies. So technically speaking that would mean it follows more of a Tier2 curve. It is a fairly strong unit anyway, however I would never get it as its ancestor is just too bad. Offense still reigns supreme.
Verdict: what this unit needs is a buff to the Shield Knight. This also makes me think that maybe the Shield Knight could take half damage and the Tower Knight only 1/3rd? Or possibly both take half damage, but the Shield Knight only from the frontline.
Barbarian - This one is a really cool unit. It is the only unit in the game that deals double damage against the frontline (also a thing that the Berserker could get). It also gets extra attacks against backline attackers.
Verdict: cool unit and in a great place
Ogre - The strongest lategame unit in the game. It obliterates almost every teamcomp with a single attack if it's buffed sufficiently. The only way to win against an Ogre is to have a unit yourself that can solo the Ogre's army. Speaking thusly, it might actually make sense that the Berserker is this weak, simply to balance out the Ogre.
Verdict: this unit is very hard to balance. Honestly speaking, nerfing it will probably leave it weaker than the other multiattack units (unless you do something like reduce the damage to 40% of its attack). Maybe also give it a drawback like taking double damage. Alternatively, it could deal double damage and any excess damage carries over to the next unit.
Final option would be to nerf all multiattack units. In that case, maybe the Ogre would hit the first 3 units. A nerf isn't mandatory either; so far it still requires a lot of investment to get the Ogre rolling and at that point every other teamcomp I got also steamrolled almost everything. Might be best to just see how good it is in the future.
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Finished the unit-pedia :D
Lol this is the characters from the game patapon
Good fun!
the circus won
Really easy to win in my opinion and this is coming from a guy who can't barely get 9 wins in super auto pets. I think you should add a expert bot difficulty or a player ranked mode
ye i agree but you can make it harder by picking the worst units in the unit selection screen
I make it harder by trying to complete the unit-pedia
i made it harder by adding all units in the unit selection and restricted myself from using some units
When Luck
pack gang
ideas for any updates
-Achievements (ex. win without tier 3 units, win with only one type of unit, complete all of a units evolution tree, etc.)
-Accounts And Usernames? (funi army names go brrrrrrrr)
-Story Mode (very different from player armies)
-rare unit (rare unit)
Tier List For The Tier 2 Units
Warning: This List Is Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy Long And Boring So You Might Misread Something
This Tier List Will Contain All Units And There Tiers (thanks to @flowG for the spreed sheet from the discord)
Ranks:
S Tier = Is OP
A Tier = Is 75% OP?
B Tier = Is Good
C Tier = Is Decent
D Tier = Is Less Decent
F Tier = Bad
Z Tier = Reserved For The Worst Of The Worst (no spoilers)
Tier 2 Tier List (the ones you get for combining tier 1 units (the ones from the shop) :
Hiker = B Tier
its a good gear scaling unit
Hoarder = D Tier
its just a buy 1 get 1 coupon but the get part is random
Long Bow Man = C Tier
people say range is good since it has protection against front line units but range 5 some of them say it bad
Crossbow Man = B Tier
like javilener but better since it doesn't need the front unit to faint
Drummer = B Tier
B A S S (aoe attack giver)
Musician = B Tier
aoe health giver
Healer = C Tier
you might want frontline units to get health since they will soak a lotta dam age
Scholar = B Tier
i dont buy gear until like turn 13? so this would be a A Tier if it would stop buffing itself or other buffing units in the barracks (pls im losing)
Donkey = D Tier
i wouldve put this on b tier if it worked with overprepped, ratman, and hoarder
Wheat Farmer = A Tier (It's S Tier For Me Since I Lose A Lot lol)
you might get a lot of buffs or not the maximum possible buffs are 6
Card Thrower = B Tier
this unit depends where you place it and it will deal half of its damage to the unit (ex. in the thrid slot it will deal half of its damage on the thrid emney unit) so just get an army of these and give them 200 attack each and they will deal 100 damage to each unit
The Fool = C Tier
on enemy's team: lolol i will put youre long bow man on front and then i will destroy ur team
on my team: i will switch the 4th unit with the 5th unit (both of them are the same unit)
Javilener = C Tier
Crossbow Man Is Better lol
Hoplite = A Tier
me when pierce:
Fire Mage = S Tier
its tier 3 paths are gud and it itself is goood
Entropy Mage = S Tier
Health Time
Shop Keep = F Tier
I Have Two Ways Of Reworking This Unit
1. Gives Each Unit A Random Gear Depending On Your Current Max Tier Of Gear
2. Gives 1 Extra Gold
Banker = S Tier
MONEY MONEY MONEY MONEY
One Man Army = B Tier
lonely :(
Round Warrior = B Tier
has a friend healer
Assassin = A Tier
back line unit go bye bye
Poisoner = B Tier
Ranged Units Go Bye Bye
Blacksmith = B Tier
wouldve given S Tier if it would stop giving tack you buffing units and self
Berserker = D Tier
not gud enough
Shield Knight = A Tier
Defense Time
Part 2/3 Done (Part 3/3 Will Come Soon)
Has anyone won using Overprepped? He's just too weak
yes with couponer it is possible but donkey doesn't work with it :(
It's hard to get both couponer and overprepped. Have you actually tried it?
yes plus a banker
*yet 👀
solo team buffing still works?
Pros:
Unaffected By The Fool, The Reverser, And The Jester
If You Picked The Right Unit You Can Win
S T A T S
Cons:
Might Lose Mid Game
Picture:
I'd say Solo Buffing works better with the Ogre or Sprinkler, as the Monster lacks the reliability to handle full teams especially when you first get it
of course i know ogre or sprinkler it better why do you think i have 1 hp left
misclick gang
Tier List Time
Warning: This List Is Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy Long And Boring So You Might Misread Something
This Tier List Will Contain All Units And There Tiers (thanks to @flowG for the spreed sheet from the discord)
S Tier = Is OP
A Tier = Is 75% OP?
B Tier = Is Good
C Tier = Is Decent
D Tier = Is Less Decent
F Tier = Bad
Z Tier = Reserved For The Worst Of The Worst (no spoilers)
Base Unit Tier List (the ones from the shop)
Adventurer = B Tier
This Unit's Left Path Is Focused On Gear Scaling While The Right Path Is Focused On Gear But The Base Unit Is Good Since It Could Be Either A 2/4 A 3/2 Or A 4/4
Archer = C Tier
Base Unit Is Decent And All Of This Units Paths Are All About R A N G E
Bard = C Tier
Base Unit Gives +1 Health To All Newly Bought Units But Its Evolution Has Nothing To Do With The Base Line Unit Instead It Just An AoE Buffing Unit
Cleric = B Tier
H E A L T H G I V E R
Farmer = B Tier
I Would've Given This Unit S Tier But Some Of You Guys Are Good At Unit Picking
Jester = B Tier
card
Lancer = C Tier
Left Path Is Team Destroyer Right Path Is Reverse Rogue
Mage = A Tier
M A G I C
Money Bags = B Tier
Left Path Is About Making More Money Right Path Is About Saving Money Base Unit Is Sell
Recruit = B Tier
Left Path Is Lonely Right Path Is Reverse Cleric Base Unit Is Same As Right Path
Rouge = B Tier
A N G E R
Smith = C Tier
The Attack Giver
Warrior = C Tier
Left Path Is More Offensive Right Path Is More Defensive Base Unit Does Nothing
This Is Part 1 Out Of 3 So Wait Next Time For Part 2 Where I Rank The Second Paths (sorry for putting you on a cliffhanger lol)
Knife Thrower is too weak, it should not have the disadvantage of taking 1000 damage.
i disagree since people will just buff the health more and more since its like a better berserker and that will be an unfair meta build
It's a single attack, so even if it has high health, it won't be that strong
? i thought you said to remove the disadvantage of taking 1000 damage if it was removed and it has high health to almost survive any attack then it could delete all teams (as well of many other tier 3 units but that's besides the point)
What I'm saying is that even if the disadvantage is removed from Knife Thrower, it will not be overpowered
... wut? It does 1000 extra damage and then dies you are basically saying to remove the part where the unit dies
so if it can survive after having a 100% destroying without dying it can do it again so if he doesn't die (meaning he has high health) it will be so good that some armies on the player armies will have an high hp knife thrower basically almost removing the casual players
i will need all (most is ok) of the units tier 1 to 3 (flow chart is good) but you dont have to do it
https://docs.google.com/spreadsheets/d/1b5DbnsFeXgtlbQndqiFeLaxsDbtQIH2jkXDI3P06... someone posted this in the discord
nice thanks
Will there eventually be a PC downloadable release so there won't be unitpedia and history loss? Or is that currently todo later and the fix will encompass the web version too? (Although I don't like relying on cookies either, but I don't know how itch.io games save online progress so the data may not be as volatile as I think)
Ideally, both! We're aiming to have a Windows downloadable version, as well as Accounts to prevent the Unitpedia being wiped in a future update!
They just kinda chose peace instead, so now I have to start over-
Yeah it happens often since the last update it is boring as fuck
Has this been happening to you at all in the last ~12 hours? That's when v0.31 went live and attempts to fix this
Apologies for that! We're trying to fix instances where this is occurring
I just pushed a fix for this issue (Hopefully) let me know if you run into any more issues!
pacifist run time
Fun Fact: The Maximum Money You Can Have Is 70
(too bad i forgot to screenshot it before the 0.31 patch)Patch v0.31 is now live!
Thanks for everyone that found the bugs in the v0.3, we really appreciate all of your feedback! Here's the things that the hotfix has fixed:
-Enemy Card Throwers hitting their own team
-Being able to combine Tier 3 Units
-The Unit Selection exploit
-Card thrower's description was missing a period, and Ogre's has an extra "for"
In addition, we are wiping the current database of armies since some of you gamers beat the game using glitched armies. So for the first few times you play, you may be seeing the same enemy team over and over again, but this will be fixed with time. Thanks again for all of the feedback!
add yordle dodge
OMG NEW UPDATE HAS GITLACH PLS NEFR TIHS GITACH IS TOO OP !?!?!??!??!?
This has been fixed in the new hotfix and will be patched out in a few minutes! Thanks for finding this!
We're planning a hotfix tonight / tomorrow, just so everyone knows!
Game hangs on 10th battle more than once. (Advanced and Hard). Running Brave if that helps.
We're looking to get some fixes for this out tonight!
happens before 10th battle too
Pls upload it on french google play
We're looking to get it out to more countries soon!
Hey everyone, as you might have seen Version 0.3 is OUT!! (On itch and shortly Google Play)
You can see all the updates here: https://ccwaterboy.itch.io/rerolling-knights/devlog/337980/rerolling-knights-v03
Liking the devlog does a lot for visibility so if you could like the devlog when you read it it'd make me very happy :)
Thanks again for playing our game!
v0.3 LET'S GO!!
nice
Awesome. The ambient music and dsesign simplicity is truly a work of art
Thanks so much <3
the adventurer is my favorite unit :)
It was one of the more fun ones to make as well, glad you like it :)
I just beat the game without a single buff on any of my units in PvP mode:
And man was that hard. It took me 29 tries.
That is....truly impressive ._.
hey >:( i was trying to do that
Tihihi. You can try doing it in less than 29 attempts. You can see the comp here.
And if you wanna snipe my goal... currently trying to make the Knife Thrower work.
hmmm i mean its good on the back but it cannot summon anything when it faints to result in a win plus there are units that can target the back
dang, just one away from the max amount of level 3s
new tier list + gear tier list after update gets released
If you wanna see a new unit we revealed that will be released this weekend, we teased it on our twitter!!
Check it out here: https://twitter.com/RerollingKnight/status/1483894330871984133?s=20
Checked Your Twitter On My Non-Existing Twitter Account And I Don't Want To Spoil Anything But I Am Excited
Great!
Love the patapon aesthetic, power creep really got me at the end!
UI could use some work QOL work, like the frozen effect and the selling units.
May I suggest an endless mode? :D
... like a lot of other people suggested that and the devs might have been already planned that in the next update
It's not going to be in the next update, but we're looking to add a longer mode in the future!
Endless might be off the table, but maybe like a 30 turn mode or something
30 turns is probably enough haha
necromancer with 1 attack vs necromancer with 1 attack, what happens
necromancer can't have 1 attack
And, because I feel really motivated at the moment here's Balance Commentary part 3. Please excuse any negativity, since I'm mostly mentioning the weaker units. The game won't be any less awesome because of them. So I hope everyone gets to enjoy post 3, featuring:
Assassin - This unit is almost too good. It completely circumvents the frontline AND hits 2 units. The only downside is when it dies, and the enemy backline doesn't. And maybe its low base HP.
Verdict: one of the top units in the game. IF you want to nerf it, maybe give it the Knife Thrower's ability instead.
Poisoner - Another top unit in my opinion. It cleans up the backline squishies safely from the 2nd row. It also doesn't need attack buffs.
Verdict: another top unit. IF you want to nerf it, either reduce its range (that's less of a nerf than it sounds like, I play it in the 1st row a lot) or make it simply hit everyone for 2, without attacking normally.
Monster - Some people say that it's S-tier, I personally think that it's mostly fine. The attack is halved and the targets are random. Other units are somewhat more reliable.
Verdict: I think it's okay, but as a nerf reducing the amount of attacks to 4 is an easy option without a massive impact.
Shadow - An incredibly strong unit. Most of the time, it will oneshot the 3 units in the back. Makes for an amazing carry, more so because the Assassin is similarly amazing.
Verdict: nerfing this directly is really hard. A rework would be a better idea. I'd simply rework the Assassin to be weaker, leaving the Shadow nerfed as a result.
Knife Thrower - On paper, this unit isn't even that bad. You likely kill a Tier3 tank unit and the Knife Thrower needs no investments. In practice, the Assassin is just so much better. Why would you leave the Assassins unbuffed? Either you buff the Assassins and then downgrade them, or you're gathering terribly weak Tier2 units and die before you get the Knife Thrower.
Short Verdict: bad unit, needs rework
Long Verdict: one buff would be to remove the damage to itself, and reduce the bonus damage to say 50 or 100. I'd also swap it with the Monster, since the Monster is a unit that wants buff, just like the Assassin. Meanwhile the Knife Thrower is a unit that DOESN'T want buffs, just like the Poisoner.
There's also another option: this unit is meant to be a counter against strong frontliners. It's whack to gather a counter that's a Tier3 unit, and would have a better find in a Tier2 unit. So one option would be to switch it with the Assassin, or even give it its own unit branch. As a Tier1 unit, it might deal 10 damage to the target and itself. As a Tier2 unit, it might deal an additional 50 damage to the target and itself. Maybe there's a Tier2 variant that deals an extra 20 to the target, but not itself. There's a lot of things that can happen here.
Living Weapon - This unit is a lot weaker than the Armory. At the point where you get it, the front unit likely already has a lot of attack. I'd much rather spread my attack out a bit more, especially with ranged units the frontline profits from that anyway.Verdict: there's a niche for this, the buff value should probably be the same as the Armory's though.
Weapon Limbs - This unit doesn't suffer the drawbacks of Living Weapon, because it triggers when shopping. That means that you can reposition your units to specifically get the buff on the target you want.
Verdict: don't think this is like the Living Weapon. This one needs to gain less stats the the Furnace. I repeat: do not buff.
Berserker - You get +8 stats once. That should tell you how bad this unit is.
Verdict: must be buffed. For example, it could temporarily gain +8 attack each time it attacks. Or it could gain +3 attack each round.
Shield Knight - To be better than the Berserker, this unit must be hit 9 times. It's just as bad.
Verdict: must be buffed. For example, it could be immune during the first round of combat, or it could prevent attacks against the backline, taking the damage in their stead.
A Shield? - This unit is hard to rate. It counters certain units in the game, but overall I don't think it's too good. One of the issues is that it's both a front and backline unit (you want it in the backline, to grant its buff as long as possible, but you probably buffed the Shield Knights with lots of HP). This would be a great unit if you know what you'll be fighting against, but so far I consider it bad.
Verdict: must be buffed. I like the "invulnerable during the 1st round" idea here as well. Maybe it could extend it to the entire army. Similar with the taking damage in their stead thing. I think the issue is that most backline targeting units (other than the Fire Mage) just oneshot their targets, and 5 less damage won't help.
Tower Knight - This is the HP equivalent to attacking 2 enemies. So technically speaking that would mean it follows more of a Tier2 curve. It is a fairly strong unit anyway, however I would never get it as its ancestor is just too bad. Offense still reigns supreme.
Verdict: what this unit needs is a buff to the Shield Knight. This also makes me think that maybe the Shield Knight could take half damage and the Tower Knight only 1/3rd? Or possibly both take half damage, but the Shield Knight only from the frontline.
Barbarian - This one is a really cool unit. It is the only unit in the game that deals double damage against the frontline (also a thing that the Berserker could get). It also gets extra attacks against backline attackers.
Verdict: cool unit and in a great place
Ogre - The strongest lategame unit in the game. It obliterates almost every teamcomp with a single attack if it's buffed sufficiently. The only way to win against an Ogre is to have a unit yourself that can solo the Ogre's army. Speaking thusly, it might actually make sense that the Berserker is this weak, simply to balance out the Ogre.
Verdict: this unit is very hard to balance. Honestly speaking, nerfing it will probably leave it weaker than the other multiattack units (unless you do something like reduce the damage to 40% of its attack). Maybe also give it a drawback like taking double damage. Alternatively, it could deal double damage and any excess damage carries over to the next unit.
Final option would be to nerf all multiattack units. In that case, maybe the Ogre would hit the first 3 units. A nerf isn't mandatory either; so far it still requires a lot of investment to get the Ogre rolling and at that point every other teamcomp I got also steamrolled almost everything. Might be best to just see how good it is in the future.
tell me you got an op team without telling me you got an op team
in the end the pink guy's (can't remember the name lol) had 192 damage
Ya know, Ogre's are a lot like Onions.
They make me cry when they're suddenly in my face.
lol true