I've been noticing people often seem to put the card thrower in the third slot back, which punishes you for putting a chef there. I actually like a card thrower in slot 2 (from the front) since that makes it less likely to have the card thrower end up without a target for a few turns, and ideally the enemy put a tanky unit in front and you can eliminate the rest of them before having to finish that guy off.
I seem to have had most success (still not actually making it to 10 wins the majority of the time, but more success) by putting all my eggs in one basket; like one strong unit in the front getting buffed by priest/clerics + bards. Good options for the strong front unit seem to be the piercer (upgraded from spear guy -> hoplite) who hits the front 3 units for full damage; or the hiker upgrade (since auto equipping a bunch of equipment just makes it buff itself even more on top of your other units buffing it). The upgraded forms of Recruit and Paladin seem like they should also work but underperform as far as I can tell.
Regarding bards, people seem to favor going for the tamboriner route since that one not only buffs all your units but also has a range of 5 so it helps eliminate units itself.
There are units that hit multiple enemies but only one of the targets takes full damage and the rest only take a fixed amount, like poisoner, and that seems unfortunately pretty weak (though if a unit has "blessing" like from a paladin variant then it only takes one extra little hit, even only one damage, to get through that).
I feel like I'm not really very good at the game so I'm probably overlooking a lot and doing things unoptimally but those are some patterns I think I've observed
Please add a 30 round challenge to AI and please check how the AI team is picked (I've been getting the same enemy comp every time for several rounds very often).
Please add some "casual" 30 round challenge to Online play. Right now it seems that only the best enemy teams get picked, which makes it quite frustrating to play against as you don't have a chance unless you get lucky.
Found a weird bug. When a baker buffs another baker's damage. The baker that gets buffed shows that its damage has gone up, but continues to do its normal damage amount, as in 1 if you haven't buffed it in any other way. In other words, bakers can't buff other bakers damage for some reason. And when I say baker I mean every single tier type that even gives damage.
I think that's because bakers don't attack at all if they're not in the front, and when they do have an enemy unit right in front of them they only do 1 damage as a sort of last ditch effort since they aren't trained combatants. After all, the unit description says they do their healing "instead of attacking"
Bug mention - The old healer stalemate returned if two units deal 1 damage to eachother with only backline chefs on each side that heal back that damage. Got stuck in an infinite battle through this, and I assume although much more unlikely it can happen with higher tier chefs Also certain runs seem to write themselves into history multiple times or not at all, atleast on the web version
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what happened to this game?
Anyone have favorite team combos? What's the meta?
I've been noticing people often seem to put the card thrower in the third slot back, which punishes you for putting a chef there. I actually like a card thrower in slot 2 (from the front) since that makes it less likely to have the card thrower end up without a target for a few turns, and ideally the enemy put a tanky unit in front and you can eliminate the rest of them before having to finish that guy off.
I seem to have had most success (still not actually making it to 10 wins the majority of the time, but more success) by putting all my eggs in one basket; like one strong unit in the front getting buffed by priest/clerics + bards. Good options for the strong front unit seem to be the piercer (upgraded from spear guy -> hoplite) who hits the front 3 units for full damage; or the hiker upgrade (since auto equipping a bunch of equipment just makes it buff itself even more on top of your other units buffing it). The upgraded forms of Recruit and Paladin seem like they should also work but underperform as far as I can tell.
Regarding bards, people seem to favor going for the tamboriner route since that one not only buffs all your units but also has a range of 5 so it helps eliminate units itself.
There are units that hit multiple enemies but only one of the targets takes full damage and the rest only take a fixed amount, like poisoner, and that seems unfortunately pretty weak (though if a unit has "blessing" like from a paladin variant then it only takes one extra little hit, even only one damage, to get through that).
I feel like I'm not really very good at the game so I'm probably overlooking a lot and doing things unoptimally but those are some patterns I think I've observed
Link to Android version is broken. Game is removed from play store.
gg
beat it on my first try lol stacking a bunch of +hp onto one of those hp damager wizards is pretty broken also got -1000 damage at one point somehow
game won't play for me
Please add a 30 round challenge to AI and please check how the AI team is picked (I've been getting the same enemy comp every time for several rounds very often).
Please add some "casual" 30 round challenge to Online play. Right now it seems that only the best enemy teams get picked, which makes it quite frustrating to play against as you don't have a chance unless you get lucky.
Found a weird bug. When a baker buffs another baker's damage. The baker that gets buffed shows that its damage has gone up, but continues to do its normal damage amount, as in 1 if you haven't buffed it in any other way. In other words, bakers can't buff other bakers damage for some reason. And when I say baker I mean every single tier type that even gives damage.
I think that's because bakers don't attack at all if they're not in the front, and when they do have an enemy unit right in front of them they only do 1 damage as a sort of last ditch effort since they aren't trained combatants. After all, the unit description says they do their healing "instead of attacking"
furnace gave 4 hp instead of 3 attack when you buy something
Bug mention - The old healer stalemate returned if two units deal 1 damage to eachother with only backline chefs on each side that heal back that damage. Got stuck in an infinite battle through this, and I assume although much more unlikely it can happen with higher tier chefs
Also certain runs seem to write themselves into history multiple times or not at all, atleast on the web version
Another bug- with the couponer you can't buy an item for 2 gold if it is your last 2 gold.