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(+2)

I love this game. The graphics are simple but charming, the style really speaks to me 10/10 for me here. The mechanics are also solid, simple and fun.

There are only minor downsides, but I'll list them here anyway:

  • can't upgrade unit directly from shop, need to clear inventory space first
  • games are relatively short, would be nice to set a game time for X rounds or X wins (at least 15 or 20 wins should be an option)
  • Tier 1 & 2 units are fewer in number than Tier 3 units, but it's also really hard to get more than 1 or 2 Tier 3 units before winning. The game would gain a lot from a greater selection of early units, rather than late units. (maybe T2s could share some of their upgrades, rather than having 2 unique ones each)
(+2)

We're looking into a longer gameplay loop in the future.

Also in a future content update (Probably in a week or two) there will be a bunch more Tier 1 units to play with and a new mechanic that keeps the game fresh, while still having a bunch of 3*s to discover!

(+2)

Also thanks for the kind feedback, we appreciate it a lot and are really glad you like it!

(+2)

A deadlock can happen when 2 clerics fight.

(+1)

That will be fixed in our next update!

(1 edit) (+2)

first ever playthrough won

(+2)

is there  better duo than this?


not really but i will say adding a shield dude would help 


dont mind the fact that i have a tier 3 rogue and the fact its in the wrong side

(+1)

I faced this army in the Player Armies difficulty! I guess that means that it works.

Nice also I hope you won that battle hopefully

(+2)

first win

(+2)

Won again

(+2)

Nice

(+2)

If I Haven't Lost I Would Have Gotten A Tier 4

(+3)

I'm glad you lost cause they don't exist yet... shhhh don't tell anyone

(+2)

Whoops Accidentally Uploaded This
(+1)

This will be fixed in the next update haha, Thanks for playing enough to get here though!

(+1)

ye you should fix the tier 4 there ability to crash the game if opposing army will win is too op

what do you mean by yet? hmmmmmmmm sus

(+2)

A way to keep going after 10 rounds would be great.  An endless mode trying to get as high as possible sounds great.

(+1)

We're looking into a good way to do this going forward. There isn't a great way to create armies that go past 30 turns at the moment but we'll try to figure it out!

(+2)

cool

(+3)

Love seeing someone starting to build off of SAP! Love some of the twists you've brought here, definitely mining more of the genre's potential.

(+3)

Thanks! I really just wanted to see if the evolving mechanic would work in the format so I'm glad you've enjoyed them!

(+1)

minechamp

Viewing most recent comments 126 to 134 of 134 · Previous page · First page