hi! i have encountered a small bug while playing. i lost a game with shop keep on board and when i launched a new game, the start of turn: get two free rolls applied at the start of my turn.
really love the game though, neat take on autobattlers, keep up the good work!
honestly piercer is kind of broken, the fact that his values scales in the magnitude it does makes him undeniably the best character in the game. he needs some sort of check on his power scaling. instead of
1 -> 2 - > 3
it should be something like
1->2 -> 3 with self damage or some sort of check, maybe even a cap on its power
I really like the game but piercer is just so dominant, you literally have to build comps around countering it
got to round 29 with a unique front buff strategy, designed around unit synergy, and went in with 22 wins and 2 hearts. faced a broken piercer. i culd best like 500/500 piercers, but that was just too much. in case any one was wondering my off screen units were a max cleric, a level two moneyman, and a level one farmer
finally new updat and with new units i got to turn 20 there isnt any other teams past here other than a team with a 413/307 tier 3 piecer? i forgot what was it called
Thanks for still playing if you're reading this! We're gonna start developing on the game casually again for a little bit! Sorry for the 6 month break, I was trying to get a job!
I finally pushed the new update with the Alien changes, sorry for the delay! It's up now on WebGL and soon to be on mobile.
For clarity some health stuff was going on with me, and @DayMan's real job also picked up, so time was a big issue. Also needed a break from working so hard to get this game together in pretty much a month and a half.
We're going to try to have accounts and everything set up for our next big update (so you wont lose data when we make updates) and have team naming and things to add more personalization. After that I want to get a handful of more units in and an unlock system before we make an official release on steam (which will still be free) Thanks for still playing and enjoying the game! We've stayed around 100 plays a day which is crazy! The support is unreal and we cannot thank you enough
Hey! I've been playing this game for a while, and I have a few suggestions...
1. Maybe add some sort of summoner? Maybe something that spawns something else when it dies.
2. Please debuff Astronaut Path and Monster. Seriously.
3. I think a campaign would be beautiful. Maybe starting out with one or two hero slots and then over time you can hire more heroes, etc. Another thing to come along with this would be boss battles - could be very interesting, especially for an Auto-Battler.
My suggestion is to also add an option to play every game mode in shop mode instead of reroll mode where you just can buy all lvl 1 units and all itmes for different prices in a shop and reroll won't be an option. In this mode the game would be more tactical and non dependant on luck with the rerolled set of items and units. Would like to play this :)
Probably one of my better builds, used Banker for more cash each round, used Poisoner to weaken most units, Necromancer would attack and gain health from the back without being harmed (hopefully) the Card Master is really just a filler, Tamborinist allows the Necromancer to gain +2/+7 each attack instead of just +0/+5, and Donkeys would just strengthen all units from failure. overall I think I could have done better, upgrading my Poisoner into a Monster would have definitely helped, maybe swapping the Card Master and the Tamborinist and then using a Sniper instead of a Card Master could have helped, but I did pretty good this run.
Made another good build, Mush Knight in front to dampen enemies' attacks, A Shield? to dampen the damage Mush Knight takes, Banker obviously for more cash each round, Longbow Man to damage enemies from afar, Tamborinist to increase Mush Knight and Longbow Man's health and attack. Once again, overall good build but could use some tweaks, like maybe using some Healers, or Donkeys / Wheat Farmers to help buff each round.
Edit: I'd like to make a comment about how my Mush Knight got to -1 health, but in the same turn, my Tamborinist revived it to 1 health, but it still died, I don't know if this is intentional, but I just wanted to comment on it because if it isn't intentional, it needs a fix.
On 30 runs in gauntlet, have won 7 times. My fav team is : 3xJoker(range5), 1xMeteorWarlock, 1xOgre. Bard(+4strenght for all/turn) and Forge(+15random strenght) on bench.
making PDF on google sheets of the unit pedia, if anyone wants to help the document allows anyone with the link to comment and suggest, so you could comment units, their stats, what they are good with and anything else.
3 Sword Style floating text is showing +1/0 or +0/1 for each empty slot when it gains stats, instead of the 3/0,0/3. It appears it is actually gaining the correct amount, just displaying the bonus wrong. Also the astronaut line sorta makes the final assassin irrelevant, the assassin kills 1 unit and dies, where as the astronauts effectively remove a unit and gets a ton of stats that you didn't have to invest anything in.
gauntlet is fun if you just pretend astronaut doesnt exist and when it comes you know that alien is going to ruin your entire run. Seriously i cant win gauntlet because of this stupid alien unit just ruining my good units. Solo builds are non existent and balanced teams isnt even enough to counter aliens because they'll always have backup units. And i'm refusing to use astronaut.
the counter for alien right now is tamborinist since it can buff your units in battle but still even if you do that anything that targets the back line is bad for your team
everyone seems like they overlook a unit that is immune to ogres, shadows, and piercers it is the aoe buffer the bard. Think About It You Can Buff All Of Your Units In Health To Survive A Ogre Attack, A Shadow Attack, And A Piercer Attack
The left path is just so broken against my type of build. Im kinda just screwed if it took the single only unit im buffing and replaced it with crap stats. Even if I have an even balanced team that just 1 out 5 member just gone and usually i only buff 3 while they'll likely have other backups if the astronaut swaps with one of my weak units. I feel like the left path can be balance with copy instead of swap. The right path is fine i just dont like going against left path.
That's not how the freeze function works you just click on it to save the current shop items in place so that they don't get rotated out in the next round.
cool can you fix this bug when ever i start a new run sometimes i get a fight with 5 10/10 Units This Happens On The FIRST Turn Where You Can Only Get 3 Units
Really easy to win in my opinion and this is coming from a guy who can't barely get 9 wins in super auto pets. I think you should add a expert bot difficulty or a player ranked mode
Warning: This List Is Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy Long And Boring So You Might Misread Something
This Tier List Will Contain All Units And There Tiers (thanks to @flowG for the spreed sheet from the discord)
Ranks:
S Tier = Is OP
A Tier = Is 75% OP?
B Tier = Is Good
C Tier = Is Decent
D Tier = Is Less Decent
F Tier = Bad
Z Tier = Reserved For The Worst Of The Worst (no spoilers)
Tier 2 Tier List (the ones you get for combining tier 1 units (the ones from the shop) :
Hiker = B Tier
its a good gear scaling unit
Hoarder = D Tier
its just a buy 1 get 1 coupon but the get part is random
Long Bow Man = C Tier
people say range is good since it has protection against front line units but range 5 some of them say it bad
Crossbow Man = B Tier
like javilener but better since it doesn't need the front unit to faint
Drummer = B Tier
B A S S (aoe attack giver)
Musician = B Tier
aoe health giver
Healer = C Tier
you might want frontline units to get health since they will soak a lotta dam age
Scholar = B Tier
i dont buy gear until like turn 13? so this would be a A Tier if it would stop buffing itself or other buffing units in the barracks (pls im losing)
Donkey = D Tier
i wouldve put this on b tier if it worked with overprepped, ratman, and hoarder
Wheat Farmer = A Tier (It's S Tier For Me Since I Lose A Lot lol)
you might get a lot of buffs or not the maximum possible buffs are 6
Card Thrower = B Tier
this unit depends where you place it and it will deal half of its damage to the unit (ex. in the thrid slot it will deal half of its damage on the thrid emney unit) so just get an army of these and give them 200 attack each and they will deal 100 damage to each unit
The Fool = C Tier
on enemy's team: lolol i will put youre long bow man on front and then i will destroy ur team
on my team: i will switch the 4th unit with the 5th unit (both of them are the same unit)
Javilener = C Tier
Crossbow Man Is Better lol
Hoplite = A Tier
me when pierce:
Fire Mage = S Tier
its tier 3 paths are gud and it itself is goood
Entropy Mage = S Tier
Health Time
Shop Keep = F Tier
I Have Two Ways Of Reworking This Unit
1. Gives Each Unit A Random Gear Depending On Your Current Max Tier Of Gear
2. Gives 1 Extra Gold
Banker = S Tier
MONEY MONEY MONEY MONEY
One Man Army = B Tier
lonely :(
Round Warrior = B Tier
has a friend healer
Assassin = A Tier
back line unit go bye bye
Poisoner = B Tier
Ranged Units Go Bye Bye
Blacksmith = B Tier
wouldve given S Tier if it would stop giving tack you buffing units and self
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hi! i have encountered a small bug while playing. i lost a game with shop keep on board and when i launched a new game, the start of turn: get two free rolls applied at the start of my turn.
really love the game though, neat take on autobattlers, keep up the good work!
Thanks for the feedback!
This is a noted bug and will be fixed in the next update (hopefully this weekend)!
honestly piercer is kind of broken, the fact that his values scales in the magnitude it does makes him undeniably the best character in the game. he needs some sort of check on his power scaling. instead of
1 -> 2 - > 3
it should be something like
1->2 -> 3 with self damage or some sort of check, maybe even a cap on its power
I really like the game but piercer is just so dominant, you literally have to build comps around countering it
We'll be changing piercer completely in the next update
Thanks for the feedback!
got to round 29 with a unique front buff strategy, designed around unit synergy, and went in with 22 wins and 2 hearts. faced a broken piercer. i culd best like 500/500 piercers, but that was just too much. in case any one was wondering my off screen units were a max cleric, a level two moneyman, and a level one farmer
finally new updat and with new units i got to turn 20 there isnt any other teams past here other than a team with a 413/307 tier 3 piecer? i forgot what was it called
i havent played this game in like a year bc life but im back now
Hey everyone,
Thanks for still playing if you're reading this! We're gonna start developing on the game casually again for a little bit! Sorry for the 6 month break, I was trying to get a job!
See the teaser on our twitter here:
https://twitter.com/RerollingKnight/status/1558161026587181058?s=20&t=Y76L6BgAb6...
I have a suggestion for a max level cleric; maybe like once every 2 battles, there's a 50% (or 25%) chance that the cleric revives a random teammate.
I finally pushed the new update with the Alien changes, sorry for the delay! It's up now on WebGL and soon to be on mobile.
For clarity some health stuff was going on with me, and @DayMan's real job also picked up, so time was a big issue. Also needed a break from working so hard to get this game together in pretty much a month and a half.
We're going to try to have accounts and everything set up for our next big update (so you wont lose data when we make updates) and have team naming and things to add more personalization. After that I want to get a handful of more units in and an unlock system before we make an official release on steam (which will still be free) Thanks for still playing and enjoying the game! We've stayed around 100 plays a day which is crazy! The support is unreal and we cannot thank you enough
Your game is really cool. Have played so many time.
Glad you like it!
I just see the astronaut is actually bugged, he dont copy the lowest, he copy the most op guy. Some exploit with timetraveller ^^
Hey! I've been playing this game for a while, and I have a few suggestions...
1. Maybe add some sort of summoner? Maybe something that spawns something else when it dies.
2. Please debuff Astronaut Path and Monster. Seriously.
3. I think a campaign would be beautiful. Maybe starting out with one or two hero slots and then over time you can hire more heroes, etc. Another thing to come along with this would be boss battles - could be very interesting, especially for an Auto-Battler.
Hey, cool game, very well done.
My suggestion is to also add an option to play every game mode in shop mode instead of reroll mode where you just can buy all lvl 1 units and all itmes for different prices in a shop and reroll won't be an option. In this mode the game would be more tactical and non dependant on luck with the rerolled set of items and units. Would like to play this :)
Greetings.
Probably one of my better builds, used Banker for more cash each round, used Poisoner to weaken most units, Necromancer would attack and gain health from the back without being harmed (hopefully) the Card Master is really just a filler, Tamborinist allows the Necromancer to gain +2/+7 each attack instead of just +0/+5, and Donkeys would just strengthen all units from failure. overall I think I could have done better, upgrading my Poisoner into a Monster would have definitely helped, maybe swapping the Card Master and the Tamborinist and then using a Sniper instead of a Card Master could have helped, but I did pretty good this run.
Made another good build, Mush Knight in front to dampen enemies' attacks, A Shield? to dampen the damage Mush Knight takes, Banker obviously for more cash each round, Longbow Man to damage enemies from afar, Tamborinist to increase Mush Knight and Longbow Man's health and attack. Once again, overall good build but could use some tweaks, like maybe using some Healers, or Donkeys / Wheat Farmers to help buff each round.
Edit: I'd like to make a comment about how my Mush Knight got to -1 health, but in the same turn, my Tamborinist revived it to 1 health, but it still died, I don't know if this is intentional, but I just wanted to comment on it because if it isn't intentional, it needs a fix.
On 30 runs in gauntlet, have won 7 times.
My fav team is : 3xJoker(range5), 1xMeteorWarlock, 1xOgre.
Bard(+4strenght for all/turn) and Forge(+15random strenght) on bench.
Joker are powerful vs astroshit.
(Sorry for my english)
making PDF on google sheets of the unit pedia, if anyone wants to help the document allows anyone with the link to comment and suggest, so you could comment units, their stats, what they are good with and anything else.
https://docs.google.com/spreadsheets/d/e/2PACX-1vSIvnjVCazfh-NwfJrZrs0d_wAzANQQ-...
Edit: just realized that is the view only version, here is the editable version:
https://docs.google.com/spreadsheets/d/1Ktw-hDbwYknZx8zNuv-st8jqwpd32e9OZWkv3-Um...
https://docs.google.com/spreadsheets/d/1b5DbnsFeXgtlbQndqiFeLaxsDbtQIH2jkXDI3P06...
this contains all units (no astronaut (yet))
revamped your sheet https://docs.google.com/spreadsheets/d/1qVq45g1oXFSOPmRfuN1x1pU35FBXnIJMBXtXdMte...
3 Sword Style floating text is showing +1/0 or +0/1 for each empty slot when it gains stats, instead of the 3/0,0/3. It appears it is actually gaining the correct amount, just displaying the bonus wrong. Also the astronaut line sorta makes the final assassin irrelevant, the assassin kills 1 unit and dies, where as the astronauts effectively remove a unit and gets a ton of stats that you didn't have to invest anything in.
Good catch on the numbers not displaying correctly.
And the astronaut line is being reworked in the next update to not be as strong!
gauntlet is fun if you just pretend astronaut doesnt exist and when it comes you know that alien is going to ruin your entire run. Seriously i cant win gauntlet because of this stupid alien unit just ruining my good units. Solo builds are non existent and balanced teams isnt even enough to counter aliens because they'll always have backup units. And i'm refusing to use astronaut.
the counter for alien right now is tamborinist since it can buff your units in battle but still even if you do that anything that targets the back line is bad for your team
one salty monster can ruin your team. :/
everyone seems like they overlook a unit that is immune to ogres, shadows, and piercers it is the aoe buffer the bard. Think About It You Can Buff All Of Your Units In Health To Survive A Ogre Attack, A Shadow Attack, And A Piercer Attack
i "beat" gauntlet it was ez since only two people were online
Edit: I Got A "Flawless Run" On Gaunlet
Gonna say it. Hate the new astronaut.
ye he is the only tier 2 that you dont want to get early game since no matter what you do it is bad
early alien: will give 5/5 to a unit (most teams in the early rounds are weak so you are buffing them)
early spaceman: it will debuff its self since all unit you buy early game will have weaker stats than the spaceman
Yeah, gonna be reworking it this weekend
What do you hate about it?
The left path is just so broken against my type of build. Im kinda just screwed if it took the single only unit im buffing and replaced it with crap stats. Even if I have an even balanced team that just 1 out 5 member just gone and usually i only buff 3 while they'll likely have other backups if the astronaut swaps with one of my weak units. I feel like the left path can be balance with copy instead of swap. The right path is fine i just dont like going against left path.
Finish the gauntlet! Really nice game.
This team worked much better than I expected it to
yooo this strat is op
How do you freeze? I've tried to drag the rage leaf to the freeze button, press freeze then try to press the thing I want frozen, but It won't work.
That's not how the freeze function works you just click on it to save the current shop items in place so that they don't get rotated out in the next round.
New update coming soon. We're a bit delayed due to technical issues and a bit delayed cause we needed a break!
It will have a new (longer) mode that everyone has been asking about!
cool can you fix this bug when ever i start a new run sometimes i get a fight with 5 10/10 Units This Happens On The FIRST Turn Where You Can Only Get 3 Units
Awesome game, I think it would be cool to add an endless mode to test comps to the limit
eh they are planning on that maybe idk what update that will be added
The monster is super op
ye there is also a lot of others that are op
had an idea for knife thrower to work since it is currently not used that much
it is good to destroy the front line unit so put it on the front and put your best unit behind it also add some range behind if you want to
Tier List For Tier 3 Units
Ranks (using numbers):
10/10 The Best
to
-68/10 Reserved for knife thrower
Big Backpack 7/10
A Good Self Scaling Unit
Time Traveller 8/10
Can Get A Pizza And Magic Hat + Shield Stack
Overprepped & Rat Man 9/10
Good Pair With Couponer or The Donkeys (if they work right now they don't)
Longer Bow Man 9/10
Giving This One Damage Counts As Two
Sniper 6/10
good until you lose ur entire team
Long Crossbowman 10/10
if you pair this with reverser you can kill the enemy's team strongest unit or tank (not stolen from the rerolling knights twiter account)
Akimbo 0/10
Piercer does better
Tamborinist 6/10
would've given this a 4/10 if i didn't lose to a team with it
Marching Band & Soul Musician 7/10
aoe stuff is normally good
Rock Star 6/10
now give +2 +2 instead of +3 +3 fair enough
Part 2.4/3
Finished the unit-pedia :D
Lol this is the characters from the game patapon
Good fun!
the circus won
Really easy to win in my opinion and this is coming from a guy who can't barely get 9 wins in super auto pets. I think you should add a expert bot difficulty or a player ranked mode
ye i agree but you can make it harder by picking the worst units in the unit selection screen
I make it harder by trying to complete the unit-pedia
i made it harder by adding all units in the unit selection and restricted myself from using some units
When Luck
pack gang
ideas for any updates
-Achievements (ex. win without tier 3 units, win with only one type of unit, complete all of a units evolution tree, etc.)
-Accounts And Usernames? (funi army names go brrrrrrrr)
-Story Mode (very different from player armies)
-rare unit (rare unit)
Tier List For The Tier 2 Units
Warning: This List Is Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy Long And Boring So You Might Misread Something
This Tier List Will Contain All Units And There Tiers (thanks to @flowG for the spreed sheet from the discord)
Ranks:
S Tier = Is OP
A Tier = Is 75% OP?
B Tier = Is Good
C Tier = Is Decent
D Tier = Is Less Decent
F Tier = Bad
Z Tier = Reserved For The Worst Of The Worst (no spoilers)
Tier 2 Tier List (the ones you get for combining tier 1 units (the ones from the shop) :
Hiker = B Tier
its a good gear scaling unit
Hoarder = D Tier
its just a buy 1 get 1 coupon but the get part is random
Long Bow Man = C Tier
people say range is good since it has protection against front line units but range 5 some of them say it bad
Crossbow Man = B Tier
like javilener but better since it doesn't need the front unit to faint
Drummer = B Tier
B A S S (aoe attack giver)
Musician = B Tier
aoe health giver
Healer = C Tier
you might want frontline units to get health since they will soak a lotta dam age
Scholar = B Tier
i dont buy gear until like turn 13? so this would be a A Tier if it would stop buffing itself or other buffing units in the barracks (pls im losing)
Donkey = D Tier
i wouldve put this on b tier if it worked with overprepped, ratman, and hoarder
Wheat Farmer = A Tier (It's S Tier For Me Since I Lose A Lot lol)
you might get a lot of buffs or not the maximum possible buffs are 6
Card Thrower = B Tier
this unit depends where you place it and it will deal half of its damage to the unit (ex. in the thrid slot it will deal half of its damage on the thrid emney unit) so just get an army of these and give them 200 attack each and they will deal 100 damage to each unit
The Fool = C Tier
on enemy's team: lolol i will put youre long bow man on front and then i will destroy ur team
on my team: i will switch the 4th unit with the 5th unit (both of them are the same unit)
Javilener = C Tier
Crossbow Man Is Better lol
Hoplite = A Tier
me when pierce:
Fire Mage = S Tier
its tier 3 paths are gud and it itself is goood
Entropy Mage = S Tier
Health Time
Shop Keep = F Tier
I Have Two Ways Of Reworking This Unit
1. Gives Each Unit A Random Gear Depending On Your Current Max Tier Of Gear
2. Gives 1 Extra Gold
Banker = S Tier
MONEY MONEY MONEY MONEY
One Man Army = B Tier
lonely :(
Round Warrior = B Tier
has a friend healer
Assassin = A Tier
back line unit go bye bye
Poisoner = B Tier
Ranged Units Go Bye Bye
Blacksmith = B Tier
wouldve given S Tier if it would stop giving tack you buffing units and self
Berserker = D Tier
not gud enough
Shield Knight = A Tier
Defense Time
Part 2/3 Done (Part 3/3 Will Come Soon)
Has anyone won using Overprepped? He's just too weak
yes with couponer it is possible but donkey doesn't work with it :(
It's hard to get both couponer and overprepped. Have you actually tried it?
yes plus a banker
*yet 👀